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repowiseDimitroffVodka/shadowdark-extras

Commits

Every commit scored for change-risk against this repo's own history, so 'elevated' means elevated here rather than on some global curve.

Needs review

169of 495 scored

169 commits sit in this repo's top risk tercile, which is 34% of the 495scored. The cut is drawn against this codebase's own history rather than a global curve, so a quiet repo still fills its top band, and here it starts at 8.2 out of 10. What pushes a commit up is size and spread together: a large change confined to one area scores below a smaller one scattered across a dozen files.

Fix commits15131%Commits whose subject reads as a bug fix rather than new work.Written by an agent32465%Read from commit trailers, so it counts what was declared.Change diffusion1.09bitsShannon entropy of a commit's churn across its files. Zero is a single file, and every extra bit is a doubling of how widely the change spread.Review threshold8.2out of 10Score a commit has to clear to land in this repo's top tercile.

How the work changed shape

Commit categories over time, read off the subject line. Fixes carry the accent because that is the series this chart exists to show.

Began other-led, now leaning refactor.

Feature14%
Fix32%
Refactor22%
Docs5%
Test1%
Deps3%
Chore11%
Other11%
66%of indexed commits are agent-attributed(324 of 495)
claude (324)

Review-priority queue

Ranked by change-risk, highest first. Priority is a tercile of this repo's own distribution, so a quiet repo still fills its top band.

Commit review-priority queue
#CommitAuthorWhenLinesRiskTop driver
1
c9527622build(packs): source-format compendiums — YAML under src/, build at release
FlimtotheFlam
2mo ago+39.1K -8
100%Elevated
more lines added than baseline
2
4388e62b6.80 -> 6.85
DmKal
5mo ago+151.0K -69
100%Elevated
more lines added than baseline
3
011803beExpand wilderness encounters: add merchant caravans, ships, expanded magic items, mouth feature, and campfire tales. Update version to 6.50.
DmKal
5mo ago+44.6K -29
100%Elevated
more lines added than baseline
4
4bd29ec1Fix Tom directory creation error and update configuration
gmdima
6mo ago+119.5K -0
100%Elevated
more lines added than baseline
5
8d6e42d9feat(party): automate camping and configurable weather
Dimitroffvodka
5d ago+6.5K -77
99%Elevated
more lines added than baseline
6
3f025d2bfeat(maphub): 6 generators, raw builds for City/Village/Realm/Dwelling, grid alignment, Watabou credit
Dimitroffvodkaclaudeassisted
1mo ago+13.3K -92
99%Elevated
more lines added than baseline
7
cb6f1956chore(structural): add Phase 0 gates for the feature-reorganization track
Dimitroffvodkaclaudeassisted
1d ago+3.0K -0
98%Elevated
more lines added than baseline
8
41c848a4feat(animations): SDX-native Sequencer animation FX engine (AA-independent)
Dimitroffvodkaclaudeassisted
3w ago+2.1K -3
98%Elevated
more lines added than baseline
9
57c4d8fdfix(maphub): align One Page Dungeon walls with the imported background
Dimitroffvodkaclaudeassisted
1mo ago+4.2K -18
98%Elevated
more lines added than baseline
10
73b3101bAdd files via upload
gmdima
3mo ago+3.0K -2.8K
98%Elevated
more lines added than baseline
11
c318d30dUpdate to version 5.90
DmKal
5mo ago+6.0K -164
98%Elevated
more lines added than baseline
12
89a972b3refactor(character-sheet): extract the ENHANCED HEADER section
Dimitroffvodkaclaudeassisted
15h ago+1.2K -1.1K
97%Elevated
more lines added than baseline
13
a237dd1fstyle: normalize remaining CRLF files to LF
Dimitroffvodkaclaudeassisted
1d ago+1.3K -1.3K
97%Elevated
more lines added than baseline
14
b8b24d3fstyle(HexPainterSD): normalize line endings to LF
Dimitroffvodkaclaudeassisted
1d ago+1.8K -1.8K
97%Elevated
more lines added than baseline
15
9b24a20edocs(wiki): rewrite the 19 content pages in a human register
DimitroffVodkaclaudeassisted
1d ago+1.2K -1.5K
97%Elevated
more lines added than baseline
16
b6a239e9fix(auras): apply aura fix script update from lead dev
FlimtotheFlamclaudeassisted
1mo ago+1.2K -474
97%Elevated
more lines added than baseline
17
b17b98e9refactor(settings): extract registerSettings into settings/module-settings.mjs
Dimitroffvodkaclaudeassisted
12h ago+1.2K -1.2K
96%Elevated
more lines added than baseline
18
a1bf1e01refactor(inventory): extract the INVENTORY STYLES APP section
Dimitroffvodkaclaudeassisted
16h ago+898 -873
96%Elevated
more lines added than baseline
19
0eb26124refactor(item-sheets): extract the Spell item sheet enhancement
Dimitroffvodkaclaudeassisted
1d ago+1.3K -1.3K
96%Elevated
more lines added than baseline
20
0914b557feat(carousing): apply outcomes to sheets, add GM log, fix table imports
Dimitroffvodkaclaudeassisted
6d ago+1.4K -157
96%Elevated
more lines added than baseline
21
b25acb11feat(hex): improve custom assets and decor imports
FlimtotheFlam
2mo ago+1.4K -213
96%Elevated
more lines added than baseline
22
035922e0Update to version 5.93
DmKal
5mo ago+2.7K -3
96%Elevated
more lines added than baseline
23
22f70c95Fix template targeting timing - use visual-only preview highlighting
DmKal
5mo ago+1.3K -1.3K
96%Elevated
more lines added than baseline
24
3d14184fFix ruler synchronization and remove comments from codebase
DmKal
5mo ago+1.9K -4.3K
96%Elevated
more lines added than baseline
25
b1fe83d4Update to version 5.35 - Critical Bonus Requirements and CSS fixes
DmKal
6mo ago+1.8K -44
96%Elevated
more lines added than baseline
26
d28d00c8Enhance Pin Style Editor: Version 5.16
DmKal
6mo ago+2.2K -38
96%Elevated
more lines added than baseline
27
7e520c8crefactor(inventory): extract the PLAYER-TO-PLAYER TRANSFERS section
Dimitroffvodkaclaudeassisted
15h ago+650 -622
93%Elevated
more lines added than baseline
28
4e8f8e3brefactor(item-sheets): extract the Wand item sheet enhancement
Dimitroffvodkaclaudeassisted
1d ago+1.0K -1.0K
93%Elevated
more lines added than baseline
29
257c6e14refactor(item-sheets): extract the Scroll item sheet enhancement
Dimitroffvodkaclaudeassisted
1d ago+959 -931
93%Elevated
more lines added than baseline
30
ac6468e2refactor(item-sheets): extract the Potion item sheet enhancement
Dimitroffvodkaclaudeassisted
1d ago+852 -822
93%Elevated
more lines added than baseline
31
73e19f31feat(structural): add settings-key gate and the structural Quench batch
Dimitroffvodkaclaudeassisted
1d ago+938 -68
93%Elevated
more lines added than baseline
32
66dfdd1bfeat(carousing): linked roll tables, unified editor, renown & re-roll automation
Dimitroffvodkaclaudeassisted
2w ago+1.0K -128
93%Elevated
more lines added than baseline
33
b4036608feat(dungeon): clean-room decor, shared occupancy, biome editor + selection, curved sketch walls
FlimtotheFlamclaudeassisted
1mo ago+864 -58
93%Elevated
more lines added than baseline
34
67ef0a80Update to 6.71 - well and statue encounters, css tweaks
DmKal
5mo ago+1.3K -341
93%Elevated
more lines added than baseline
35
4eea46f3v6.15
DmKal
5mo ago+1.7K -372
93%Elevated
more lines added than baseline
36
247731caUpdate to 6.03: Light Template Editor, NPC Attack Fix, Medkit Spell Fix
DmKal
5mo ago+2.4K -61
93%Elevated
more lines added than baseline
37
0ef7826cUpdate to version 5.94
DmKal
5mo ago+1.9K -4.9K
93%Elevated
more lines added than baseline
38
a16341d3v5.85
DmKal
5mo ago+1.6K -91
93%Elevated
more lines added than baseline
39
0daae4c7Update to version 5.36 - Conditions Picker restyling and TrayApp improvements
DmKal
5mo ago+2.1K -19
93%Elevated
more lines added than baseline
40
b18b442crefactor(inventory): move BASIC ITEM CONTAINERS into containers.mjs
Dimitroffvodkaclaudeassisted
14h ago+754 -686
90%Elevated
more lines added than baseline
41
1e93bc34refactor(api): extract the SDX TEMPLATES API section (step 13)
Dimitroffvodkaclaudeassisted
14h ago+794 -739
90%Elevated
more lines added than baseline
42
ab9897adrefactor(character-sheet): extract conditions quick toggles from the root
Dimitroffvodkaclaudeassisted
18h ago+804 -773
90%Elevated
more lines added than baseline
43
2884c755fix(phase3): repair the broken extractions and gate the class of bug that caused them
Dimitroffvodka
1d ago+883 -221
90%Elevated
more lines added than baseline
44
73e4701afeat(dungeon): organic cave + mixed room/cave generation styles with curved walls
FlimtotheFlamclaudeassisted
1mo ago+800 -41
90%Elevated
more lines added than baseline
45
78c3eceffeat(dungeon): multi-level dungeon generator with aligned stairs and tray UI
FlimtotheFlamclaudeassisted
2mo ago+829 -10
90%Elevated
more lines added than baseline
46
60177bdarelease: 6.10.17 — Dungeondraft decor packs and Hexplorer polish
FlimtotheFlam
2mo ago+1.0K -26
90%Elevated
more lines added than baseline
47
49e6e86drelease: 6.10.11 — levels-aware spell regions + AA overhaul + elevation badge + GM unidentified display + public module.api
FlimtotheFlamclaudeassisted
2mo ago+680 -123
90%Elevated
more lines added than baseline
48
51851060fix: write SDX template flags at create time (v14 silently drops post-create setFlag)
FlimtotheFlamclaudeassisted
2mo ago+481 -391
90%Elevated
more lines added than baseline
49
056465e6v14/SD 4.x compatibility migration
FlimtotheFlamclaudeassisted
2mo ago+1.1K -1.6K
90%Elevated
more lines added than baseline
50
0249aec8v6.80: Solo Hex Mode, Watabou settlement maps, content registry, quest system
DmKal
5mo ago+1.4K -25
90%Elevated
more lines added than baseline
  • c9527622build(packs): source-format compendiums — YAML under src/, build at release
    Author
    FlimtotheFlam
    When
    2mo ago
    Lines
    +39.1K -8
    Risk
    100%Elevated
  • 4388e62b6.80 -> 6.85
    Author
    DmKal
    When
    5mo ago
    Lines
    +151.0K -69
    Risk
    100%Elevated
  • 011803beExpand wilderness encounters: add merchant caravans, ships, expanded magic items, mouth feature, and campfire tales. Update version to 6.50.
    Author
    DmKal
    When
    5mo ago
    Lines
    +44.6K -29
    Risk
    100%Elevated
  • 4bd29ec1Fix Tom directory creation error and update configuration
    Author
    gmdima
    When
    6mo ago
    Lines
    +119.5K -0
    Risk
    100%Elevated
  • 8d6e42d9feat(party): automate camping and configurable weather
    Author
    Dimitroffvodka
    When
    5d ago
    Lines
    +6.5K -77
    Risk
    99%Elevated
  • 3f025d2bfeat(maphub): 6 generators, raw builds for City/Village/Realm/Dwelling, grid alignment, Watabou credit
    Author
    Dimitroffvodka
    When
    1mo ago
    Lines
    +13.3K -92
    Risk
    99%Elevated
  • cb6f1956chore(structural): add Phase 0 gates for the feature-reorganization track
    Author
    Dimitroffvodka
    When
    1d ago
    Lines
    +3.0K -0
    Risk
    98%Elevated
  • 41c848a4feat(animations): SDX-native Sequencer animation FX engine (AA-independent)
    Author
    Dimitroffvodka
    When
    3w ago
    Lines
    +2.1K -3
    Risk
    98%Elevated
  • 57c4d8fdfix(maphub): align One Page Dungeon walls with the imported background
    Author
    Dimitroffvodka
    When
    1mo ago
    Lines
    +4.2K -18
    Risk
    98%Elevated
  • 73b3101bAdd files via upload
    Author
    gmdima
    When
    3mo ago
    Lines
    +3.0K -2.8K
    Risk
    98%Elevated
  • c318d30dUpdate to version 5.90
    Author
    DmKal
    When
    5mo ago
    Lines
    +6.0K -164
    Risk
    98%Elevated
  • 89a972b3refactor(character-sheet): extract the ENHANCED HEADER section
    Author
    Dimitroffvodka
    When
    15h ago
    Lines
    +1.2K -1.1K
    Risk
    97%Elevated
  • a237dd1fstyle: normalize remaining CRLF files to LF
    Author
    Dimitroffvodka
    When
    1d ago
    Lines
    +1.3K -1.3K
    Risk
    97%Elevated
  • b8b24d3fstyle(HexPainterSD): normalize line endings to LF
    Author
    Dimitroffvodka
    When
    1d ago
    Lines
    +1.8K -1.8K
    Risk
    97%Elevated
  • 9b24a20edocs(wiki): rewrite the 19 content pages in a human register
    Author
    DimitroffVodka
    When
    1d ago
    Lines
    +1.2K -1.5K
    Risk
    97%Elevated
  • b6a239e9fix(auras): apply aura fix script update from lead dev
    Author
    FlimtotheFlam
    When
    1mo ago
    Lines
    +1.2K -474
    Risk
    97%Elevated
  • b17b98e9refactor(settings): extract registerSettings into settings/module-settings.mjs
    Author
    Dimitroffvodka
    When
    12h ago
    Lines
    +1.2K -1.2K
    Risk
    96%Elevated
  • a1bf1e01refactor(inventory): extract the INVENTORY STYLES APP section
    Author
    Dimitroffvodka
    When
    16h ago
    Lines
    +898 -873
    Risk
    96%Elevated
  • 0eb26124refactor(item-sheets): extract the Spell item sheet enhancement
    Author
    Dimitroffvodka
    When
    1d ago
    Lines
    +1.3K -1.3K
    Risk
    96%Elevated
  • 0914b557feat(carousing): apply outcomes to sheets, add GM log, fix table imports
    Author
    Dimitroffvodka
    When
    6d ago
    Lines
    +1.4K -157
    Risk
    96%Elevated
  • b25acb11feat(hex): improve custom assets and decor imports
    Author
    FlimtotheFlam
    When
    2mo ago
    Lines
    +1.4K -213
    Risk
    96%Elevated
  • 035922e0Update to version 5.93
    Author
    DmKal
    When
    5mo ago
    Lines
    +2.7K -3
    Risk
    96%Elevated
  • 22f70c95Fix template targeting timing - use visual-only preview highlighting
    Author
    DmKal
    When
    5mo ago
    Lines
    +1.3K -1.3K
    Risk
    96%Elevated
  • 3d14184fFix ruler synchronization and remove comments from codebase
    Author
    DmKal
    When
    5mo ago
    Lines
    +1.9K -4.3K
    Risk
    96%Elevated
  • b1fe83d4Update to version 5.35 - Critical Bonus Requirements and CSS fixes
    Author
    DmKal
    When
    6mo ago
    Lines
    +1.8K -44
    Risk
    96%Elevated
  • d28d00c8Enhance Pin Style Editor: Version 5.16
    Author
    DmKal
    When
    6mo ago
    Lines
    +2.2K -38
    Risk
    96%Elevated
  • 7e520c8crefactor(inventory): extract the PLAYER-TO-PLAYER TRANSFERS section
    Author
    Dimitroffvodka
    When
    15h ago
    Lines
    +650 -622
    Risk
    93%Elevated
  • 4e8f8e3brefactor(item-sheets): extract the Wand item sheet enhancement
    Author
    Dimitroffvodka
    When
    1d ago
    Lines
    +1.0K -1.0K
    Risk
    93%Elevated
  • 257c6e14refactor(item-sheets): extract the Scroll item sheet enhancement
    Author
    Dimitroffvodka
    When
    1d ago
    Lines
    +959 -931
    Risk
    93%Elevated
  • ac6468e2refactor(item-sheets): extract the Potion item sheet enhancement
    Author
    Dimitroffvodka
    When
    1d ago
    Lines
    +852 -822
    Risk
    93%Elevated
  • 73e19f31feat(structural): add settings-key gate and the structural Quench batch
    Author
    Dimitroffvodka
    When
    1d ago
    Lines
    +938 -68
    Risk
    93%Elevated
  • 66dfdd1bfeat(carousing): linked roll tables, unified editor, renown & re-roll automation
    Author
    Dimitroffvodka
    When
    2w ago
    Lines
    +1.0K -128
    Risk
    93%Elevated
  • b4036608feat(dungeon): clean-room decor, shared occupancy, biome editor + selection, curved sketch walls
    Author
    FlimtotheFlam
    When
    1mo ago
    Lines
    +864 -58
    Risk
    93%Elevated
  • 67ef0a80Update to 6.71 - well and statue encounters, css tweaks
    Author
    DmKal
    When
    5mo ago
    Lines
    +1.3K -341
    Risk
    93%Elevated
  • 4eea46f3v6.15
    Author
    DmKal
    When
    5mo ago
    Lines
    +1.7K -372
    Risk
    93%Elevated
  • 247731caUpdate to 6.03: Light Template Editor, NPC Attack Fix, Medkit Spell Fix
    Author
    DmKal
    When
    5mo ago
    Lines
    +2.4K -61
    Risk
    93%Elevated
  • 0ef7826cUpdate to version 5.94
    Author
    DmKal
    When
    5mo ago
    Lines
    +1.9K -4.9K
    Risk
    93%Elevated
  • a16341d3v5.85
    Author
    DmKal
    When
    5mo ago
    Lines
    +1.6K -91
    Risk
    93%Elevated
  • 0daae4c7Update to version 5.36 - Conditions Picker restyling and TrayApp improvements
    Author
    DmKal
    When
    5mo ago
    Lines
    +2.1K -19
    Risk
    93%Elevated
  • b18b442crefactor(inventory): move BASIC ITEM CONTAINERS into containers.mjs
    Author
    Dimitroffvodka
    When
    14h ago
    Lines
    +754 -686
    Risk
    90%Elevated
  • 1e93bc34refactor(api): extract the SDX TEMPLATES API section (step 13)
    Author
    Dimitroffvodka
    When
    14h ago
    Lines
    +794 -739
    Risk
    90%Elevated
  • ab9897adrefactor(character-sheet): extract conditions quick toggles from the root
    Author
    Dimitroffvodka
    When
    18h ago
    Lines
    +804 -773
    Risk
    90%Elevated
  • 2884c755fix(phase3): repair the broken extractions and gate the class of bug that caused them
    Author
    Dimitroffvodka
    When
    1d ago
    Lines
    +883 -221
    Risk
    90%Elevated
  • 73e4701afeat(dungeon): organic cave + mixed room/cave generation styles with curved walls
    Author
    FlimtotheFlam
    When
    1mo ago
    Lines
    +800 -41
    Risk
    90%Elevated
  • 78c3eceffeat(dungeon): multi-level dungeon generator with aligned stairs and tray UI
    Author
    FlimtotheFlam
    When
    2mo ago
    Lines
    +829 -10
    Risk
    90%Elevated
  • 60177bdarelease: 6.10.17 — Dungeondraft decor packs and Hexplorer polish
    Author
    FlimtotheFlam
    When
    2mo ago
    Lines
    +1.0K -26
    Risk
    90%Elevated
  • 49e6e86drelease: 6.10.11 — levels-aware spell regions + AA overhaul + elevation badge + GM unidentified display + public module.api
    Author
    FlimtotheFlam
    When
    2mo ago
    Lines
    +680 -123
    Risk
    90%Elevated
  • 51851060fix: write SDX template flags at create time (v14 silently drops post-create setFlag)
    Author
    FlimtotheFlam
    When
    2mo ago
    Lines
    +481 -391
    Risk
    90%Elevated
  • 056465e6v14/SD 4.x compatibility migration
    Author
    FlimtotheFlam
    When
    2mo ago
    Lines
    +1.1K -1.6K
    Risk
    90%Elevated
  • 0249aec8v6.80: Solo Hex Mode, Watabou settlement maps, content registry, quest system
    Author
    DmKal
    When
    5mo ago
    Lines
    +1.4K -25
    Risk
    90%Elevated
Showing 50 of 495 commits

How the score behaves here

Change risk →

Two views of the same model: where the cuts fall, and what commit shape lands you above them.

Score distribution

Every scored commit, binned on the raw 0 to 10 score rather than the percentile. Percentile ranks are uniform by construction, so that axis has no shape to draw. The dashed lines are the tercile cuts behind each row's priority pill.

064typical ↑↑ elevated0.05.010.0Change-risk score →
Below typical
Typical
Elevated

Size against diffusion

The 200 most recent commits, on their own recency sample rather than the feed above: that defaults to risk-sorted, so reusing it would plot only the top tercile and call it the spread. Big and scattered is what the model penalises. Click a dot to open it.

1101001,000Lines changed (log) →0.04.9Diffusion →
Below typical68
Typical67
Elevated65

Commit history for DimitroffVodka/shadowdark-extras

DimitroffVodka/shadowdark-extras has 530 commits in its history from 6 contributors, the first of them Jan 29, 2026. In the last 90 days 262 files were touched, 622 times in total, most often shadowdark-extras.mjs. Every commit is scored for change risk from its size, spread and the history of the files it touches.