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repowiseFireRat666/FireMaze

Commits

Every commit scored for change-risk against this repo's own history, so 'elevated' means elevated here rather than on some global curve.

Needs review

38of 109 scored

38 commits sit in this repo's top risk tercile, which is 35% of the 109scored. The cut is drawn against this codebase's own history rather than a global curve, so a quiet repo still fills its top band, and here it starts at 7.8 out of 10. What pushes a commit up is size and spread together: a large change confined to one area scores below a smaller one scattered across a dozen files.

Fix commits2725%Commits whose subject reads as a bug fix rather than new work.Change diffusion0.78bitsShannon entropy of a commit's churn across its files. Zero is a single file, and every extra bit is a doubling of how widely the change spread.Review threshold7.8out of 10Score a commit has to clear to land in this repo's top tercile.

How the work changed shape

Commit categories over time, read off the subject line. Fixes carry the accent because that is the series this chart exists to show.

Began feature-led, now leaning docs.

Feature36%
Fix28%
Refactor7%
Docs11%
Deps4%
Chore1%
Other14%

Review-priority queue

Ranked by change-risk, highest first. Priority is a tercile of this repo's own distribution, so a quiet repo still fills its top band.

Commit review-priority queue
#CommitAuthorWhenLinesRiskTop driver
1
f0acbadaRefactored mesh_builder.py and maze_generator.py, Coordinated Seeds: Added a unified seed management setup in utils.py
FireRat
2mo ago+6.5K -6.5K
99%Elevated
more lines added than baseline
2
a2615fbeRefactor: extract helpers, centralise ctx, remove bmesh_cache leak
FireRat
2mo ago+4.2K -2.6K
99%Elevated
more lines added than baseline
3
f9d654e5Add polar maze support and image export functionality
FireRat
2mo ago+2.4K -31
97%Elevated
more lines added than baseline
4
14aa0fdafeat: Enhance FireMaze with advanced maze generation features and UI improvements
FireRat
2mo ago+3.2K -588
97%Elevated
more lines added than baseline
5
e17ad672Add non-rectangular maze shape support with diamond, triangle, hexagon boundaries
FireRat
1mo ago+1.5K -71
95%Elevated
more lines added than baseline
6
26ae4b98Implement incremental mesh rebuild for interactive editing; fix thin wall corner handling and cell ID tracking
FireRat
2mo ago+1.3K -397
95%Elevated
more lines added than baseline
7
3ba54da7polar_builder: add thickness support to center fan and floor wedge (6-face box with material mapping)
FireRat
1mo ago+1.3K -576
94%Elevated
more lines added than baseline
8
3ade5157Add FireMaze add-on with maze generation and mesh building features
FireRat
2mo ago+1.6K -0
94%Elevated
more lines added than baseline
9
468c3c2bFix UI string formatting in FireMaze panel for consistency
FireRat
2mo ago+818 -255
92%Elevated
more lines added than baseline
10
d219d57cfeat: Add session management and improve image export functionality
FireRat
2mo ago+397 -200
91%Elevated
more lines added than baseline
11
69f4eb77feat: Implement autosave and restore functionality for maze settings and layout
FireRat
2mo ago+419 -149
91%Elevated
more lines added than baseline
12
0eca1317Refactor: cleanup, bug fixes, and incremental rebuild improvements
FireRat
1mo ago+415 -222
89%Elevated
more lines added than baseline
13
8d935a60Fix carving, entrance, wall, and post-processing bugs across algorithms
FireRat
1mo ago+345 -228
89%Elevated
more lines added than baseline
14
0b588844Refactor wall mesh properties and update UI
FireRat
2mo ago+371 -188
89%Elevated
more lines added than baseline
15
37d91ce4Polar 3D fixes: multilevel BFS/vertex-paint, stair outer-wall removal, and per-module seeded RNG
FireRat
2mo ago+294 -250
87%Elevated
more lines added than baseline
16
ada1fcddbmesh_utils: reverse side quad winding in _add_floor_tile_transformed; fill bisect cut loop in _add_clipped_custom_mesh_at with material_index 2
FireRat
1mo ago+271 -145
84%Elevated
more lines added than baseline
17
67e4a39bFix maze generation, mesh building, and editing bugs across modules
FireRat
1mo ago+287 -145
84%Elevated
more lines added than baseline
18
0cdac34adocs: update
FireRat
2mo ago+265 -238
84%Elevated
more lines added than baseline
19
4793eecbAdd algorithm properties
FireRat
2mo ago+238 -31
84%Elevated
more lines added than baseline
20
dd3eff40fix: seed handling, Wilson's reachability, mask fix-up, incremental rebuild, props RNG
FireRat
1mo ago+246 -118
82%Elevated
more lines added than baseline
21
77b14898Add conditional end-cap generation for radial and circular walls in polar maze builder
FireRat
2mo ago+201 -86
81%Elevated
more lines added than baseline
22
8ebcbe9aRefactor decoration spawning for multi-floor support and fix several bugs
FireRat
1mo ago+290 -249
80%Elevated
more lines added than baseline
23
19d9eecdUpdate metadata and enhance README for FireMaze extension
FireRat
2mo ago+180 -84
79%Elevated
more lines added than baseline
24
3e791229maze_generator: remove cube-mode special case for shape_blocked dimensions — compute at full width/depth in all modes
FireRat
1mo ago+172 -132
78%Elevated
more lines added than baseline
25
2d1a68bfFix polar maze neighbor direction indexing (CW/CCW swapped) across pathfinder, post_processor, and bmesh_utils Fix visited matrix initialization using wrong loop variable in cube and thin maze algorithms Skip room placement that overlaps blocked cells in cube and thin maze generators Close cloned entrance/exit openings on non-applicable floors in multi-floor mazes Add interactive entrance/exit toggling when editing perimeter tiles Guard against None entrance in grid distance computation Simplify
FireRat
1mo ago+153 -25
78%Elevated
more lines added than baseline
26
6e4368fcAdd floor thickness property for physical floor depth between levels
FireRat
1mo ago+136 -71
75%Elevated
more lines added than baseline
27
b1bb2751feat: Implement BMesh caching and validation for Blender RNA pointers in mesh operations
FireRat
2mo ago+164 -77
75%Elevated
more lines added than baseline
28
2ad66a84feat: enhance end cap generation for walls with position checks
FireRat
2mo ago+123 -59
75%Elevated
more lines added than baseline
29
2e086291feat: add tiled height support for walls and update UI properties
FireRat
2mo ago+163 -124
75%Elevated
more lines added than baseline
30
ac97b205feat: add Clean Wall Corners option for thin rectangular walls
FireRat
2mo ago+151 -69
73%Elevated
more lines added than baseline
31
9c806bdefeat: add flip option to circular wall function for improved wall orientation handling
FireRat
2mo ago+111 -50
72%Elevated
more lines added than baseline
32
8e1c236aTrigger full rebuild when cell_id layer is missing on existing objects Remove debug prints from incremental rebuild and rect builder Add error logging in _merge_bmesh_geometries on failure Fix coordinate unpack order (y, x) in guide path building Use _safe_remove_doubles instead of raw bmesh.ops.remove_doubles Guard polar builder functions against Nr <= 0 to avoid division by zero Cap bend subdivision cuts at 8 to prevent excessive geometry Add ts parameter to _add_circular_wall_caps and fix min
FireRat
1mo ago+102 -54
71%Elevated
more lines added than baseline
33
71aceed7fix: Refactor collection handling and improve session data serialization in operators
FireRat
2mo ago+115 -103
71%Elevated
more lines added than baseline
34
9357965ddocs: create README.md
FireRat
2mo ago+87 -0
69%Elevated
more lines added than baseline
35
5b918c87Optimize _get_start_cell with perimeter-scan spiral search instead of full square scan Restrict Wilson's unvisited list to connected component reachable from start Skip blocked cells when selecting cube-mode entrance/exit border candidates Raise ValueError when insufficient valid border openings can be carved Raise ValueError when all entrance/exit candidates are blocked by mask Change seed default from 0 to None in generate_maze and generate_polar_maze Break early from polar stair placement whe
FireRat
1mo ago+90 -39
67%Elevated
more lines added than baseline
36
299395b6Persist fire_maze_data before full rebuild so collection has fresh data Account for stair cells in vertex-paint dead-end detection (both polar and cartesian) Reuse BMVert references for platform faces to eliminate duplicate vertices Replace unseeded module-level random with per-call get_rng() in edit handlers Move fire_maze_data persist before rebuild_incrementally to avoid stale reads Add type validation after dict cells lookup to catch None/string values Remove global random.seed() calls from
FireRat
1mo ago+82 -40
67%Elevated
more lines added than baseline
37
abe48597Fix _get_start_cell to return None when all cells are blocked Raise ValueError in all algorithms when no start cell is available Validate rings > 0 in polar maze generation Add _add_horizontal_roof_filler_transformed for roof gap filling Clean up existing fire_mage props before repopulating decorations Track old entrance location in dirty cells for interactive rebuild Re-fix polar neighbor wall index checks in pathfinder (CW/CCW) Validate that dict cells payload contains 'cells' key in _resolve_
FireRat
1mo ago+97 -30
67%Elevated
more lines added than baseline
38
3562bbb1Clean corners: extend only at true V-corners, fix overlapping walls and end caps
FireRat
2mo ago+98 -39
67%Elevated
more lines added than baseline
39
cc37ca2fFix polar pathfinder CW/CCW lookups and add direction comments Check cell_id layer on Roof and Stairs objects in incremental rebuild Trigger full rebuild when FireMaze_Merged object is detected Fix 2x2 stair footprint centering with dynamic stair_ts calculation Detect opened border walls in interactive edit, auto-move entrance/exit Persist fire_maze_data to collection after incremental rebuild
FireRat
1mo ago+80 -10
64%Typical
more lines added than baseline
40
b94b0cb8feat: add lightmap UV generation feature with customizable methods
FireRat
2mo ago+103 -4
64%Typical
more lines added than baseline
41
1bbf4a3afeat: separate end caps for walls in thin maze generation
FireRat
2mo ago+75 -24
64%Typical
more lines added than baseline
42
fcb0defddocs: improve formatting and clarity in README for maze generation features
FireRat
2mo ago+75 -59
62%Typical
more lines added than baseline
43
b5dab867Guard isolated wall placement with dimension checks to prevent OOB errors Move _get_polar_neighbors import to module level in bmesh_utils Add comments clarifying 2x2 stair footprint centering and 1x2 clearance Fix stair and ramp UV mapping from collapsed single-point to per-face 0-1
FireRat
1mo ago+76 -71
61%Typical
more lines added than baseline
44
1d00b923feat: Enhance autosave functionality with improved validation and acknowledgment handling
FireRat
2mo ago+69 -17
60%Typical
more lines added than baseline
45
d08055b9Removed Redundant is_valid_ref() Loops, Type Annotations, Added type hints to the main entry-point functions, Unused Import Removal
FireRat
2mo ago+54 -12
59%Typical
more lines added than baseline
46
b67b09b4fix: mask cleanup, spiral stair alignment, thin wall roof guard, door cell_id, UI reorg
FireRat
1mo ago+72 -64
58%Typical
more lines added than baseline
47
609de661feat: Implement cleanup for orphaned FireMaze meshes and curves in the database
FireRat
2mo ago+53 -93
58%Typical
more lines added than baseline
48
1010ccfefeat: Update maze generation logic and enhance autosave functionality
FireRat
2mo ago+66 -61
56%Typical
more lines added than baseline
49
9f12d994feat: refactor shortest path algorithm for polar maze
FireRat
2mo ago+55 -24
56%Typical
more lines added than baseline
50
e90b4541Remove unused cell_layer_dbg variable in incremental rebuild Scope _FireMaze_Edit_Helper lookup to collection instead of bpy.data Use _ for unused floors variable in grid distance computation Fix outer boundary torch entrance detection to check maze_data.entrance Add procedural thin-roof fallback with filler geometry at wall intersections
FireRat
1mo ago+58 -4
54%Typical
more lines added than baseline
  • f0acbadaRefactored mesh_builder.py and maze_generator.py, Coordinated Seeds: Added a unified seed management setup in utils.py
    Author
    FireRat
    When
    2mo ago
    Lines
    +6.5K -6.5K
    Risk
    99%Elevated
  • a2615fbeRefactor: extract helpers, centralise ctx, remove bmesh_cache leak
    Author
    FireRat
    When
    2mo ago
    Lines
    +4.2K -2.6K
    Risk
    99%Elevated
  • f9d654e5Add polar maze support and image export functionality
    Author
    FireRat
    When
    2mo ago
    Lines
    +2.4K -31
    Risk
    97%Elevated
  • 14aa0fdafeat: Enhance FireMaze with advanced maze generation features and UI improvements
    Author
    FireRat
    When
    2mo ago
    Lines
    +3.2K -588
    Risk
    97%Elevated
  • e17ad672Add non-rectangular maze shape support with diamond, triangle, hexagon boundaries
    Author
    FireRat
    When
    1mo ago
    Lines
    +1.5K -71
    Risk
    95%Elevated
  • 26ae4b98Implement incremental mesh rebuild for interactive editing; fix thin wall corner handling and cell ID tracking
    Author
    FireRat
    When
    2mo ago
    Lines
    +1.3K -397
    Risk
    95%Elevated
  • 3ba54da7polar_builder: add thickness support to center fan and floor wedge (6-face box with material mapping)
    Author
    FireRat
    When
    1mo ago
    Lines
    +1.3K -576
    Risk
    94%Elevated
  • 3ade5157Add FireMaze add-on with maze generation and mesh building features
    Author
    FireRat
    When
    2mo ago
    Lines
    +1.6K -0
    Risk
    94%Elevated
  • 468c3c2bFix UI string formatting in FireMaze panel for consistency
    Author
    FireRat
    When
    2mo ago
    Lines
    +818 -255
    Risk
    92%Elevated
  • d219d57cfeat: Add session management and improve image export functionality
    Author
    FireRat
    When
    2mo ago
    Lines
    +397 -200
    Risk
    91%Elevated
  • 69f4eb77feat: Implement autosave and restore functionality for maze settings and layout
    Author
    FireRat
    When
    2mo ago
    Lines
    +419 -149
    Risk
    91%Elevated
  • 0eca1317Refactor: cleanup, bug fixes, and incremental rebuild improvements
    Author
    FireRat
    When
    1mo ago
    Lines
    +415 -222
    Risk
    89%Elevated
  • 8d935a60Fix carving, entrance, wall, and post-processing bugs across algorithms
    Author
    FireRat
    When
    1mo ago
    Lines
    +345 -228
    Risk
    89%Elevated
  • 0b588844Refactor wall mesh properties and update UI
    Author
    FireRat
    When
    2mo ago
    Lines
    +371 -188
    Risk
    89%Elevated
  • 37d91ce4Polar 3D fixes: multilevel BFS/vertex-paint, stair outer-wall removal, and per-module seeded RNG
    Author
    FireRat
    When
    2mo ago
    Lines
    +294 -250
    Risk
    87%Elevated
  • ada1fcddbmesh_utils: reverse side quad winding in _add_floor_tile_transformed; fill bisect cut loop in _add_clipped_custom_mesh_at with material_index 2
    Author
    FireRat
    When
    1mo ago
    Lines
    +271 -145
    Risk
    84%Elevated
  • 67e4a39bFix maze generation, mesh building, and editing bugs across modules
    Author
    FireRat
    When
    1mo ago
    Lines
    +287 -145
    Risk
    84%Elevated
  • 0cdac34adocs: update
    Author
    FireRat
    When
    2mo ago
    Lines
    +265 -238
    Risk
    84%Elevated
  • 4793eecbAdd algorithm properties
    Author
    FireRat
    When
    2mo ago
    Lines
    +238 -31
    Risk
    84%Elevated
  • dd3eff40fix: seed handling, Wilson's reachability, mask fix-up, incremental rebuild, props RNG
    Author
    FireRat
    When
    1mo ago
    Lines
    +246 -118
    Risk
    82%Elevated
  • 77b14898Add conditional end-cap generation for radial and circular walls in polar maze builder
    Author
    FireRat
    When
    2mo ago
    Lines
    +201 -86
    Risk
    81%Elevated
  • 8ebcbe9aRefactor decoration spawning for multi-floor support and fix several bugs
    Author
    FireRat
    When
    1mo ago
    Lines
    +290 -249
    Risk
    80%Elevated
  • 19d9eecdUpdate metadata and enhance README for FireMaze extension
    Author
    FireRat
    When
    2mo ago
    Lines
    +180 -84
    Risk
    79%Elevated
  • 3e791229maze_generator: remove cube-mode special case for shape_blocked dimensions — compute at full width/depth in all modes
    Author
    FireRat
    When
    1mo ago
    Lines
    +172 -132
    Risk
    78%Elevated
  • 2d1a68bfFix polar maze neighbor direction indexing (CW/CCW swapped) across pathfinder, post_processor, and bmesh_utils Fix visited matrix initialization using wrong loop variable in cube and thin maze algorithms Skip room placement that overlaps blocked cells in cube and thin maze generators Close cloned entrance/exit openings on non-applicable floors in multi-floor mazes Add interactive entrance/exit toggling when editing perimeter tiles Guard against None entrance in grid distance computation Simplify
    Author
    FireRat
    When
    1mo ago
    Lines
    +153 -25
    Risk
    78%Elevated
  • 6e4368fcAdd floor thickness property for physical floor depth between levels
    Author
    FireRat
    When
    1mo ago
    Lines
    +136 -71
    Risk
    75%Elevated
  • b1bb2751feat: Implement BMesh caching and validation for Blender RNA pointers in mesh operations
    Author
    FireRat
    When
    2mo ago
    Lines
    +164 -77
    Risk
    75%Elevated
  • 2ad66a84feat: enhance end cap generation for walls with position checks
    Author
    FireRat
    When
    2mo ago
    Lines
    +123 -59
    Risk
    75%Elevated
  • 2e086291feat: add tiled height support for walls and update UI properties
    Author
    FireRat
    When
    2mo ago
    Lines
    +163 -124
    Risk
    75%Elevated
  • ac97b205feat: add Clean Wall Corners option for thin rectangular walls
    Author
    FireRat
    When
    2mo ago
    Lines
    +151 -69
    Risk
    73%Elevated
  • 9c806bdefeat: add flip option to circular wall function for improved wall orientation handling
    Author
    FireRat
    When
    2mo ago
    Lines
    +111 -50
    Risk
    72%Elevated
  • 8e1c236aTrigger full rebuild when cell_id layer is missing on existing objects Remove debug prints from incremental rebuild and rect builder Add error logging in _merge_bmesh_geometries on failure Fix coordinate unpack order (y, x) in guide path building Use _safe_remove_doubles instead of raw bmesh.ops.remove_doubles Guard polar builder functions against Nr <= 0 to avoid division by zero Cap bend subdivision cuts at 8 to prevent excessive geometry Add ts parameter to _add_circular_wall_caps and fix min
    Author
    FireRat
    When
    1mo ago
    Lines
    +102 -54
    Risk
    71%Elevated
  • 71aceed7fix: Refactor collection handling and improve session data serialization in operators
    Author
    FireRat
    When
    2mo ago
    Lines
    +115 -103
    Risk
    71%Elevated
  • 9357965ddocs: create README.md
    Author
    FireRat
    When
    2mo ago
    Lines
    +87 -0
    Risk
    69%Elevated
  • 5b918c87Optimize _get_start_cell with perimeter-scan spiral search instead of full square scan Restrict Wilson's unvisited list to connected component reachable from start Skip blocked cells when selecting cube-mode entrance/exit border candidates Raise ValueError when insufficient valid border openings can be carved Raise ValueError when all entrance/exit candidates are blocked by mask Change seed default from 0 to None in generate_maze and generate_polar_maze Break early from polar stair placement whe
    Author
    FireRat
    When
    1mo ago
    Lines
    +90 -39
    Risk
    67%Elevated
  • 299395b6Persist fire_maze_data before full rebuild so collection has fresh data Account for stair cells in vertex-paint dead-end detection (both polar and cartesian) Reuse BMVert references for platform faces to eliminate duplicate vertices Replace unseeded module-level random with per-call get_rng() in edit handlers Move fire_maze_data persist before rebuild_incrementally to avoid stale reads Add type validation after dict cells lookup to catch None/string values Remove global random.seed() calls from
    Author
    FireRat
    When
    1mo ago
    Lines
    +82 -40
    Risk
    67%Elevated
  • abe48597Fix _get_start_cell to return None when all cells are blocked Raise ValueError in all algorithms when no start cell is available Validate rings > 0 in polar maze generation Add _add_horizontal_roof_filler_transformed for roof gap filling Clean up existing fire_mage props before repopulating decorations Track old entrance location in dirty cells for interactive rebuild Re-fix polar neighbor wall index checks in pathfinder (CW/CCW) Validate that dict cells payload contains 'cells' key in _resolve_
    Author
    FireRat
    When
    1mo ago
    Lines
    +97 -30
    Risk
    67%Elevated
  • 3562bbb1Clean corners: extend only at true V-corners, fix overlapping walls and end caps
    Author
    FireRat
    When
    2mo ago
    Lines
    +98 -39
    Risk
    67%Elevated
  • cc37ca2fFix polar pathfinder CW/CCW lookups and add direction comments Check cell_id layer on Roof and Stairs objects in incremental rebuild Trigger full rebuild when FireMaze_Merged object is detected Fix 2x2 stair footprint centering with dynamic stair_ts calculation Detect opened border walls in interactive edit, auto-move entrance/exit Persist fire_maze_data to collection after incremental rebuild
    Author
    FireRat
    When
    1mo ago
    Lines
    +80 -10
    Risk
    64%Typical
  • b94b0cb8feat: add lightmap UV generation feature with customizable methods
    Author
    FireRat
    When
    2mo ago
    Lines
    +103 -4
    Risk
    64%Typical
  • 1bbf4a3afeat: separate end caps for walls in thin maze generation
    Author
    FireRat
    When
    2mo ago
    Lines
    +75 -24
    Risk
    64%Typical
  • fcb0defddocs: improve formatting and clarity in README for maze generation features
    Author
    FireRat
    When
    2mo ago
    Lines
    +75 -59
    Risk
    62%Typical
  • b5dab867Guard isolated wall placement with dimension checks to prevent OOB errors Move _get_polar_neighbors import to module level in bmesh_utils Add comments clarifying 2x2 stair footprint centering and 1x2 clearance Fix stair and ramp UV mapping from collapsed single-point to per-face 0-1
    Author
    FireRat
    When
    1mo ago
    Lines
    +76 -71
    Risk
    61%Typical
  • 1d00b923feat: Enhance autosave functionality with improved validation and acknowledgment handling
    Author
    FireRat
    When
    2mo ago
    Lines
    +69 -17
    Risk
    60%Typical
  • d08055b9Removed Redundant is_valid_ref() Loops, Type Annotations, Added type hints to the main entry-point functions, Unused Import Removal
    Author
    FireRat
    When
    2mo ago
    Lines
    +54 -12
    Risk
    59%Typical
  • b67b09b4fix: mask cleanup, spiral stair alignment, thin wall roof guard, door cell_id, UI reorg
    Author
    FireRat
    When
    1mo ago
    Lines
    +72 -64
    Risk
    58%Typical
  • 609de661feat: Implement cleanup for orphaned FireMaze meshes and curves in the database
    Author
    FireRat
    When
    2mo ago
    Lines
    +53 -93
    Risk
    58%Typical
  • 1010ccfefeat: Update maze generation logic and enhance autosave functionality
    Author
    FireRat
    When
    2mo ago
    Lines
    +66 -61
    Risk
    56%Typical
  • 9f12d994feat: refactor shortest path algorithm for polar maze
    Author
    FireRat
    When
    2mo ago
    Lines
    +55 -24
    Risk
    56%Typical
  • e90b4541Remove unused cell_layer_dbg variable in incremental rebuild Scope _FireMaze_Edit_Helper lookup to collection instead of bpy.data Use _ for unused floors variable in grid distance computation Fix outer boundary torch entrance detection to check maze_data.entrance Add procedural thin-roof fallback with filler geometry at wall intersections
    Author
    FireRat
    When
    1mo ago
    Lines
    +58 -4
    Risk
    54%Typical
Showing 50 of 109 commits

How the score behaves here

Change risk →

Two views of the same model: where the cuts fall, and what commit shape lands you above them.

Score distribution

Every scored commit, binned on the raw 0 to 10 score rather than the percentile. Percentile ranks are uniform by construction, so that axis has no shape to draw. The dashed lines are the tercile cuts behind each row's priority pill.

010typical ↑elevated ↑0.05.010.0Change-risk score →
Below typical
Typical
Elevated

Size against diffusion

The 109 most recent commits, on their own recency sample rather than the feed above: that defaults to risk-sorted, so reusing it would plot only the top tercile and call it the spread. Big and scattered is what the model penalises. Click a dot to open it.

1101001,00010,000Lines changed (log) →0.03.1Diffusion →
Below typical36
Typical35
Elevated38

Commit history for FireRat666/FireMaze

FireRat666/FireMaze has 115 commits in its history from 1 contributor, the first of them May 25, 2026. In the last 90 days 19 files were touched, 274 times in total, most often operators.py. Every commit is scored for change risk from its size, spread and the history of the files it touches.