Every commit scored for change-risk against this repo's own history, so 'elevated' means elevated here rather than on some global curve.
Needs review
4 commits sit in this repo's top risk tercile, which is 33% of the 12scored. The cut is drawn against this codebase's own history rather than a global curve, so a quiet repo still fills its top band, and here it starts at 9.3 out of 10. What pushes a commit up is size and spread together: a large change confined to one area scores below a smaller one scattered across a dozen files.
Commit categories over time, read off the subject line. Fixes carry the accent because that is the series this chart exists to show.
How this repo's commit mix shifts over time.
Ranked by change-risk, highest first. Priority is a tercile of this repo's own distribution, so a quiet repo still fills its top band.
| # | Commit | Author | When | Lines | Review priority | Top driver |
|---|---|---|---|---|---|---|
| 1 | 8f44ac07init | Jacob LeCoq | 1y ago | +2.1K -0 | 96thElevated | more lines added than baseline |
| 2 | a05268a1feat(dungeon): implement town and cave map generation | Jacob LeCoq | 1y ago | +725 -95 | 79thElevated | more lines added than baseline |
| 3 | a43af6eerefactor: standardize error handling with logerror package | Jacob LeCoq | 1y ago | +554 -25 | 79thElevated | more lines added than baseline |
| 4 | 7dc19d83refactor: add configuration system and save/load functionality | Jacob LeCoqclaudeagent | 1y ago | +578 -132 | 79thElevated | more lines added than baseline |
| 5 | 1cbf1766refactor: modularize game package and update key handling | Jacob LeCoq | 1y ago | +461 -237 | 63thTypical | more lines added than baseline |
| 6 | 0716b208feat(dungeon): implement BSP dungeon generation | Jacob LeCoq | 1y ago | +300 -15 | 54thTypical | more lines added than baseline |
| 7 | 7a849c33refactor: refactor project structure and update dependencies | Jacob LeCoq | 1y ago | +176 -136 | 46thTypical | more lines added than baseline |
| 8 | 27974ff2refactor: improve error handling and code organization | Jacob LeCoqclaudeagent | 1y ago | +136 -11 | 38thTypical | more lines added than baseline |
| 9 | 67d8efaefeat(dungeon): implement town generation and map layout system | Jacob LeCoq | 1y ago | +59 -27 | 29thBelow typical | more lines added than baseline |
| 10 | 4da1f0cddocs: add project rules and code guidelines | Jacob LeCoq | 1y ago | +35 -0 | 21thBelow typical | more lines added than baseline |
| 11 | b99a4256docs: simplify README and update project description | Jacob LeCoq | 1y ago | +6 -49 | 13thBelow typical | fewer lines added than baseline |
| 12 | 2d213ce9Update README.md | Jacob | 1y ago | +1 -0 | 4thBelow typical | fewer lines added than baseline |
Two views of the same model: where the cuts fall, and what commit shape lands you above them.
Every scored commit, binned on the raw 0 to 10 score rather than the percentile. Percentile ranks are uniform by construction, so that axis has no shape to draw. The dashed lines are the tercile cuts behind each row's priority pill.
The 12 most recent commits, on their own recency sample rather than the feed above: that defaults to risk-sorted, so reusing it would plot only the top tercile and call it the spread. Big and scattered is what the model penalises. Click a dot to open it.
Repowise tracks change history across 37 files in HexSleeves/go-rl. No file in the repository changed in the last 90 days. Every commit is scored for change risk from its size, spread and the history of the files it touches.