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repowiseMnehmos/mnehmos.long-hall.game

Commits

Every commit scored for change-risk against this repo's own history, so 'elevated' means elevated here rather than on some global curve.

Needs review

21of 61 scored

21 commits sit in this repo's top risk tercile, which is 34% of the 61scored. The cut is drawn against this codebase's own history rather than a global curve, so a quiet repo still fills its top band, and here it starts at 8.0 out of 10. What pushes a commit up is size and spread together: a large change confined to one area scores below a smaller one scattered across a dozen files.

Fix commits2948%Commits whose subject reads as a bug fix rather than new work.Written by an agent915%Read from commit trailers, so it counts what was declared.Change diffusion0.90bitsShannon entropy of a commit's churn across its files. Zero is a single file, and every extra bit is a doubling of how widely the change spread.Review threshold8.0out of 10Score a commit has to clear to land in this repo's top tercile.

How the work changed shape

Commit categories over time, read off the subject line. Fixes carry the accent because that is the series this chart exists to show.

Consistently fix-driven across its history.

Feature36%
Fix44%
Refactor2%
Docs3%
Deps2%
Other13%
15%of indexed commits are agent-attributed(9 of 61)
claude (9)

Review-priority queue

Ranked by change-risk, highest first. Priority is a tercile of this repo's own distribution, so a quiet repo still fills its top band.

Commit review-priority queue
#CommitAuthorWhenLinesRiskTop driver
1
5e9688fefeat: long-hall-next scaffold, docs, roomodes
Mnehmos
2mo ago+58.7K -0
99%Elevated
more lines added than baseline
2
6f7d8153Configure GitHub Pages deployment via Actions
Mnehmos
7mo ago+7.8K -765
97%Elevated
more lines added than baseline
3
ea0457cfInitial commit: Server infrastructure and game code
Mnehmos
7mo ago+8.4K -0
97%Elevated
more lines added than baseline
4
2879d85cAdd server package-lock.json
Mnehmos
7mo ago+1.9K -0
94%Elevated
more lines added than baseline
5
741e9205fix: RNG collapse, stored XSS, broken cloud saves, combat bugs
Mnehmosclaudeassisted
2w ago+2.4K -1.5K
93%Elevated
more lines added than baseline
6
8c8183ffdocs: Add about page with game writeup
Mnehmos
7mo ago+745 -0
91%Elevated
more lines added than baseline
7
23208802fix: per-fighter action surge + implement 5 dead class abilities
Mnehmosclaudeassisted
2w ago+605 -150
89%Elevated
more lines added than baseline
8
5202e5d5feat: add comprehensive knowledge base document for project overview, architecture, and usage
Mnehmos
7mo ago+455 -0
85%Elevated
more lines added than baseline
9
2fd6583afeat: expanded equipment system with 6 rarities and class-themed gear
Mnehmos
7mo ago+409 -116
85%Elevated
more lines added than baseline
10
a58d6e9efeat: multi-category leaderboards with weapon stats
Mnehmos
7mo ago+480 -50
85%Elevated
more lines added than baseline
11
089ba8d7Fix server dependencies and build errors
Mnehmos
7mo ago+546 -23
85%Elevated
more lines added than baseline
12
42fad214feat: added ASCII art for all 47 enemies
Mnehmos
7mo ago+363 -9
81%Elevated
more lines added than baseline
13
acdf5de5feat: boss rooms, guarded rooms, stat breakdown tooltips
Mnehmos
7mo ago+270 -29
80%Elevated
more lines added than baseline
14
d2804733feat: improve mobile UX with touch-friendly interface
Mnehmos
7mo ago+316 -1
77%Elevated
more lines added than baseline
15
696d7be3Add comprehensive README with architecture and game mechanics
Mnehmos
7mo ago+225 -0
77%Elevated
more lines added than baseline
16
e4bb9c03feat(ui): 3-column layout with party nav and persistent high scores panel
Mnehmos
7mo ago+241 -11
74%Elevated
more lines added than baseline
17
1e7e5707Implement server-side score calculation and copying engine logic
Mnehmos
7mo ago+249 -8
74%Elevated
more lines added than baseline
18
3039a85afeat: implement difficulty balancing - monster drops, recruit scaling, recruit equipment
Mnehmos
7mo ago+154 -33
71%Elevated
more lines added than baseline
19
57bf970dFix combat system: party sidebar, initiative, action tracking, Action Surge
Mnehmosclaudeagent
7mo ago+140 -77
70%Elevated
more lines added than baseline
20
6ea9633efeat: enchantment audit (6 tiers, utility) + economy (sell prices)
Mnehmos
7mo ago+104 -52
67%Elevated
more lines added than baseline
21
5cb0952efeat: shrine system + skill tooltips + ASCII art
Mnehmos
7mo ago+103 -12
67%Elevated
more lines added than baseline
22
1af4d3c6feat: expanded enemy system with 6 tiers and 47 enemies
Mnehmos
7mo ago+91 -22
65%Typical
more lines added than baseline
23
162221c4Implement Leaderboard UI and Save Syncing
Mnehmos
7mo ago+80 -2
63%Typical
more lines added than baseline
24
b92bb6b2Fix high scores: add clerkMiddleware, auto-init DB, keep only highest score
Mnehmosclaudeagent
7mo ago+87 -13
61%Typical
more lines added than baseline
25
14db6eaafeat: boss shrine rewards, ability logic fix, ui crash fix
Mnehmos
7mo ago+69 -17
60%Typical
more lines added than baseline
26
bcb29d98Fix high scores: correct API paths (/api prefix), refresh scores on game over, allow public GET for leaderboard
Mnehmos
7mo ago+92 -20
58%Typical
more lines added than baseline
27
e546ae76Make shop and recruits static at intermission screen
Mnehmosclaudeagent
7mo ago+46 -16
57%Typical
more lines added than baseline
28
51060715refactor: champion strike to direct attack
Mnehmos
7mo ago+49 -14
52%Typical
more lines added than baseline
29
6bcb6352fix: cap history array to prevent mobile crash at high room depths
Mnehmos
7mo ago+57 -31
52%Typical
more lines added than baseline
30
743bd628Add display names to high scores leaderboard
Mnehmosclaudeagent
7mo ago+51 -19
52%Typical
more lines added than baseline
31
fee2b6c2Configure env vars for static deployment
Mnehmos
7mo ago+40 -34
52%Typical
more lines added than baseline
32
6677e5bafix: implemented blessing stacking and fixed tooltip formatting
Mnehmos
7mo ago+35 -14
48%Typical
more lines added than baseline
33
c9f47d48fix: server database schema migration for leaderboard stats
Mnehmos
7mo ago+36 -5
47%Typical
more lines added than baseline
34
591ea77fAdd missing src/engine/score.ts
Mnehmos
7mo ago+31 -0
45%Typical
more lines added than baseline
35
34bcc048feat: implement core game loop with combat, rooms, inventory, abilities, and UI rendering
Mnehmos
7mo ago+32 -16
42%Typical
more lines added than baseline
36
129967b6fix: guarded hazard/shrine show combat first, trader short rest
Mnehmos
7mo ago+30 -3
42%Typical
more lines added than baseline
37
e6b70972Fix layout regression and implement HP bonus calculation
Mnehmos
7mo ago+29 -2
42%Typical
more lines added than baseline
38
beb94ad1fix: restricted boss selection pool to safe power range
Mnehmos
7mo ago+22 -5
39%Typical
more lines added than baseline
39
50da6a35feat: Implement core game state management and reducer logic for actions including combat, inventory, and room progression.
Mnehmos
7mo ago+19 -3
37%Typical
more lines added than baseline
40
76988137fix: removed boss room spam exploit and buffed boss difficulty
Mnehmos
7mo ago+17 -14
35%Typical
more lines added than baseline
41
4ce10149fix: prevented auto-resolve of guarded rooms and added save repair logic
Mnehmos
7mo ago+15 -1
33%Below typical
more lines added than baseline
42
f2e340b3fix: strip last names from leaderboard for privacy
Mnehmos
7mo ago+16 -1
33%Below typical
more lines added than baseline
43
e9e7de47Fix server: move health check before clerkMiddleware
Mnehmosclaudeagent
7mo ago+15 -3
30%Below typical
more lines added than baseline
44
332964f2Fix CORS: allow GitHub Pages origin for API requests
Mnehmosclaudeagent
7mo ago+8 -1
28%Below typical
fewer lines added than baseline
45
187ade16Fix getToken import, submit score on death, and backend ESM imports
Mnehmos
7mo ago+9 -3
28%Below typical
fewer lines added than baseline
46
f40145a4fix: rebalanced boss difficulty scaling
Mnehmos
7mo ago+7 -7
25%Below typical
fewer lines added than baseline
47
cd5fd89aAdd .js extensions to relative imports for NodeNext compliance
Mnehmos
7mo ago+6 -6
25%Below typical
fewer lines added than baseline
48
7f4b27d2Ignore local env files
Mnehmos
7mo ago+5 -0
22%Below typical
fewer lines added than baseline
49
73270c49Fix ESM directory imports to use explicit /index.js
Mnehmos
7mo ago+3 -3
20%Below typical
fewer lines added than baseline
50
b58de6b7fix: update getDisplayName function to prioritize privacy in user information
Mnehmos
7mo ago+3 -2
17%Below typical
fewer lines added than baseline
  • 5e9688fefeat: long-hall-next scaffold, docs, roomodes
    Author
    Mnehmos
    When
    2mo ago
    Lines
    +58.7K -0
    Risk
    99%Elevated
  • 6f7d8153Configure GitHub Pages deployment via Actions
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +7.8K -765
    Risk
    97%Elevated
  • ea0457cfInitial commit: Server infrastructure and game code
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +8.4K -0
    Risk
    97%Elevated
  • 2879d85cAdd server package-lock.json
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +1.9K -0
    Risk
    94%Elevated
  • 741e9205fix: RNG collapse, stored XSS, broken cloud saves, combat bugs
    Author
    Mnehmos
    When
    2w ago
    Lines
    +2.4K -1.5K
    Risk
    93%Elevated
  • 8c8183ffdocs: Add about page with game writeup
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +745 -0
    Risk
    91%Elevated
  • 23208802fix: per-fighter action surge + implement 5 dead class abilities
    Author
    Mnehmos
    When
    2w ago
    Lines
    +605 -150
    Risk
    89%Elevated
  • 5202e5d5feat: add comprehensive knowledge base document for project overview, architecture, and usage
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +455 -0
    Risk
    85%Elevated
  • 2fd6583afeat: expanded equipment system with 6 rarities and class-themed gear
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +409 -116
    Risk
    85%Elevated
  • a58d6e9efeat: multi-category leaderboards with weapon stats
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +480 -50
    Risk
    85%Elevated
  • 089ba8d7Fix server dependencies and build errors
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +546 -23
    Risk
    85%Elevated
  • 42fad214feat: added ASCII art for all 47 enemies
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +363 -9
    Risk
    81%Elevated
  • acdf5de5feat: boss rooms, guarded rooms, stat breakdown tooltips
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +270 -29
    Risk
    80%Elevated
  • d2804733feat: improve mobile UX with touch-friendly interface
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +316 -1
    Risk
    77%Elevated
  • 696d7be3Add comprehensive README with architecture and game mechanics
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +225 -0
    Risk
    77%Elevated
  • e4bb9c03feat(ui): 3-column layout with party nav and persistent high scores panel
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +241 -11
    Risk
    74%Elevated
  • 1e7e5707Implement server-side score calculation and copying engine logic
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +249 -8
    Risk
    74%Elevated
  • 3039a85afeat: implement difficulty balancing - monster drops, recruit scaling, recruit equipment
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +154 -33
    Risk
    71%Elevated
  • 57bf970dFix combat system: party sidebar, initiative, action tracking, Action Surge
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +140 -77
    Risk
    70%Elevated
  • 6ea9633efeat: enchantment audit (6 tiers, utility) + economy (sell prices)
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +104 -52
    Risk
    67%Elevated
  • 5cb0952efeat: shrine system + skill tooltips + ASCII art
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +103 -12
    Risk
    67%Elevated
  • 1af4d3c6feat: expanded enemy system with 6 tiers and 47 enemies
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +91 -22
    Risk
    65%Typical
  • 162221c4Implement Leaderboard UI and Save Syncing
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +80 -2
    Risk
    63%Typical
  • b92bb6b2Fix high scores: add clerkMiddleware, auto-init DB, keep only highest score
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +87 -13
    Risk
    61%Typical
  • 14db6eaafeat: boss shrine rewards, ability logic fix, ui crash fix
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +69 -17
    Risk
    60%Typical
  • bcb29d98Fix high scores: correct API paths (/api prefix), refresh scores on game over, allow public GET for leaderboard
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +92 -20
    Risk
    58%Typical
  • e546ae76Make shop and recruits static at intermission screen
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +46 -16
    Risk
    57%Typical
  • 51060715refactor: champion strike to direct attack
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +49 -14
    Risk
    52%Typical
  • 6bcb6352fix: cap history array to prevent mobile crash at high room depths
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +57 -31
    Risk
    52%Typical
  • 743bd628Add display names to high scores leaderboard
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +51 -19
    Risk
    52%Typical
  • fee2b6c2Configure env vars for static deployment
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +40 -34
    Risk
    52%Typical
  • 6677e5bafix: implemented blessing stacking and fixed tooltip formatting
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +35 -14
    Risk
    48%Typical
  • c9f47d48fix: server database schema migration for leaderboard stats
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +36 -5
    Risk
    47%Typical
  • 591ea77fAdd missing src/engine/score.ts
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +31 -0
    Risk
    45%Typical
  • 34bcc048feat: implement core game loop with combat, rooms, inventory, abilities, and UI rendering
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +32 -16
    Risk
    42%Typical
  • 129967b6fix: guarded hazard/shrine show combat first, trader short rest
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +30 -3
    Risk
    42%Typical
  • e6b70972Fix layout regression and implement HP bonus calculation
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +29 -2
    Risk
    42%Typical
  • beb94ad1fix: restricted boss selection pool to safe power range
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +22 -5
    Risk
    39%Typical
  • 50da6a35feat: Implement core game state management and reducer logic for actions including combat, inventory, and room progression.
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +19 -3
    Risk
    37%Typical
  • 76988137fix: removed boss room spam exploit and buffed boss difficulty
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +17 -14
    Risk
    35%Typical
  • 4ce10149fix: prevented auto-resolve of guarded rooms and added save repair logic
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +15 -1
    Risk
    33%Below typical
  • f2e340b3fix: strip last names from leaderboard for privacy
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +16 -1
    Risk
    33%Below typical
  • e9e7de47Fix server: move health check before clerkMiddleware
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +15 -3
    Risk
    30%Below typical
  • 332964f2Fix CORS: allow GitHub Pages origin for API requests
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +8 -1
    Risk
    28%Below typical
  • 187ade16Fix getToken import, submit score on death, and backend ESM imports
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +9 -3
    Risk
    28%Below typical
  • f40145a4fix: rebalanced boss difficulty scaling
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +7 -7
    Risk
    25%Below typical
  • cd5fd89aAdd .js extensions to relative imports for NodeNext compliance
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +6 -6
    Risk
    25%Below typical
  • 7f4b27d2Ignore local env files
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +5 -0
    Risk
    22%Below typical
  • 73270c49Fix ESM directory imports to use explicit /index.js
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +3 -3
    Risk
    20%Below typical
  • b58de6b7fix: update getDisplayName function to prioritize privacy in user information
    Author
    Mnehmos
    When
    7mo ago
    Lines
    +3 -2
    Risk
    17%Below typical
Showing 50 of 61 commits

How the score behaves here

Change risk →

Two views of the same model: where the cuts fall, and what commit shape lands you above them.

Score distribution

Every scored commit, binned on the raw 0 to 10 score rather than the percentile. Percentile ranks are uniform by construction, so that axis has no shape to draw. The dashed lines are the tercile cuts behind each row's priority pill.

07typical ↑↑ elevated0.05.010.0Change-risk score →
Below typical
Typical
Elevated

Size against diffusion

The 61 most recent commits, on their own recency sample rather than the feed above: that defaults to risk-sorted, so reusing it would plot only the top tercile and call it the spread. Big and scattered is what the model penalises. Click a dot to open it.

1101001,00010,000Lines changed (log) →0.06.2Diffusion →
Below typical21
Typical19
Elevated21

Commit history for Mnehmos/mnehmos.long-hall.game

Mnehmos/mnehmos.long-hall.game has 61 commits in its history from 1 contributor, the first of them Dec 25, 2025. In the last 90 days 99 files were touched, 106 times in total, most often combatHelpers.ts. Every commit is scored for change risk from its size, spread and the history of the files it touches.