Every commit scored for change-risk against this repo's own history, so 'elevated' means elevated here rather than on some global curve.
Needs review
30 commits sit in this repo's top risk tercile, which is 35% of the 85scored. The cut is drawn against this codebase's own history rather than a global curve, so a quiet repo still fills its top band, and here it starts at 8.8 out of 10. What pushes a commit up is size and spread together: a large change confined to one area scores below a smaller one scattered across a dozen files.
Commit categories over time, read off the subject line. Fixes carry the accent because that is the series this chart exists to show.
Began other-led, now leaning feature.
Ranked by change-risk, highest first. Priority is a tercile of this repo's own distribution, so a quiet repo still fills its top band.
| # | Commit | Author | When | Lines | Risk | Top driver |
|---|---|---|---|---|---|---|
| 1 | e86f6199feat: Implement factions game mechanics, a terminal UI component, and Playwright E2E testing. | kursku | 5mo ago | +112.6K -41.2K | 99%Elevated | more lines added than baseline |
| 2 | 992d1df2feat: Initialize MechaScrapyard project structure, implement core combat logic, and integrate agent-driven development tools. | kursku | 5mo ago | +106.0K -902 | 99%Elevated | more lines added than baseline |
| 3 | 9e94d44cdocs: add three-phase implementation plan with 23 SPEC files | kurskuclaudeassisted | 5mo ago | +3.8K -0 | 96%Elevated | more lines added than baseline |
| 4 | 05215c90Init Dyad app | [dyad] | 5mo ago | +7.4K -0 | 96%Elevated | more lines added than baseline |
| 5 | 5d3d39caAdd 10 files, update 13 files | [dyad] | 5mo ago | +3.1K -124 | 94%Elevated | more lines added than baseline |
| 6 | 2a3c353f[dyad] (1 files changed) | [dyad] | 5mo ago | +1.4K -0 | 94%Elevated | more lines added than baseline |
| 7 | 42eb5e6bfix(ui): replace 100+ hardcoded font sizes with CSS variables for readability | kursku | 5mo ago | +1.8K -456 | 92%Elevated | more lines added than baseline |
| 8 | 3b60f838feat(game): update game logic, Vue components and add TerminalPicker | kursku | 4mo ago | +1.2K -48 | 90%Elevated | more lines added than baseline |
| 9 | 12817606docs(phase4): mark complete, add Phase 4-UI polish phase | kurskuclaudeassisted | 5mo ago | +624 -13 | 90%Elevated | more lines added than baseline |
| 10 | b5c66e67Add 6 files, update 3 files | [dyad] | 5mo ago | +1.2K -2 | 90%Elevated | more lines added than baseline |
| 11 | 40f2b6f9feat(phase4-ui): micro-animations, glow effects, and visual hierarchy overhaul | kurskuclaudeassisted | 5mo ago | +905 -76 | 87%Elevated | more lines added than baseline |
| 12 | 514a7573feat(phase4/spec9): Phase 4 story arc — 5 missions, 11 enemies, flag system | kurskuclaudeassisted | 5mo ago | +623 -0 | 87%Elevated | more lines added than baseline |
| 13 | 11d5f7aafeat(phase4-ui): Profile sub-tabs, accessibility fixes, Phase 4 stat visibility | kurskuclaudeassisted | 5mo ago | +601 -164 | 85%Elevated | more lines added than baseline |
| 14 | 1e894b89feat(phase4-ui): design system extraction, alignment theming, and polish pass | kurskuclaudeassisted | 4mo ago | +514 -185 | 84%Elevated | more lines added than baseline |
| 15 | 47ee1b99feat(phase4/spec8): Hangar, Cybernetic mods, Dismantling Bay | kurskuclaudeassisted | 5mo ago | +423 -1 | 84%Elevated | more lines added than baseline |
| 16 | 46e0653afeat(phase4-ui): font restoration, readability overhaul, and UX polish | kurskuclaudeassisted | 5mo ago | +682 -238 | 80%Elevated | more lines added than baseline |
| 17 | 5183ae94feat(ui/combat): mission briefing step, filter bar, and battle context | kurskuclaudeassisted | 5mo ago | +363 -14 | 80%Elevated | more lines added than baseline |
| 18 | c2924304feat(ui): redesign sidebar with collapsible sections and header directive | kursku | 5mo ago | +336 -125 | 80%Elevated | more lines added than baseline |
| 19 | 02984059[dyad] Implementada padronização de cards de lista na UI clássica: criado componente ListCard (nome→custo→meta, tipografia consistente, flavor em itálico cor tips, coluna de custo alinhada) e refatorados tabs Scrapyard/Upgrades/Refinery/Market em src/ui/main.vue para usá-lo; números agora usam fmt() e rates mostram /s. | [dyad] | 5mo ago | +291 -86 | 80%Elevated | more lines added than baseline |
| 20 | f9a9d944feat(phase4/spec10): prestige foundation — Glory Pool, alignment, Glory Shop | kurskuclaudeassisted | 5mo ago | +349 -3 | 76%Elevated | more lines added than baseline |
| 21 | 176e60f6feat(skills/p4): SPEC 2 — skill tree system with 70 sub-skills | kurskuclaudeassisted | 5mo ago | +310 -11 | 76%Elevated | more lines added than baseline |
| 22 | 3f04902bfeat: implement core game engine, initial terminal UI, and mecha data definitions | kursku | 5mo ago | +380 -102 | 76%Elevated | more lines added than baseline |
| 23 | f4a126adfeat(phase4/spec11): District Threat Level — corporate pressure system | kurskuclaudeassisted | 5mo ago | +303 -1 | 73%Elevated | more lines added than baseline |
| 24 | 68446eb5feat: Add TerminalUI, CombatPanel, and itemPopup components to establish the core game interface. | kursku | 5mo ago | +249 -108 | 73%Elevated | more lines added than baseline |
| 25 | d9632861feat(phase4-ui): Combat tab UX — compact layout, inline config, 2-col maneuvers | kursku | 5mo ago | +263 -155 | 68%Elevated | more lines added than baseline |
| 26 | 9b0df240docs(phase4-ui): mark complete, add specs 5-7 (font, sidebar, profile subtabs) | kurskuclaudeassisted | 5mo ago | +222 -5 | 68%Elevated | more lines added than baseline |
| 27 | 96cf72abfeat(jobs/p4): SPEC 5 — promotion events, morality-gated tiers, patron log | kurskuclaudeassisted | 5mo ago | +304 -6 | 68%Elevated | more lines added than baseline |
| 28 | 74ffc997feat(ui): decompose TerminalUI into section components and restore all panel styles | kurskuclaudeassisted | 5mo ago | +574 -173.7K | 68%Elevated | more lines added than baseline |
| 29 | acaca0adfeat: Implement core terminal UI and define initial game resources. | kursku | 5mo ago | +255 -38 | 68%Elevated | more lines added than baseline |
| 30 | 1f94f9e9feat: establish core game loop, state management, modular data loading, and initial UI components. | kursku | 5mo ago | +245 -28 | 68%Elevated | more lines added than baseline |
| 31 | dc56debdcontent(missions/p3): add Hayashi story arc missions and narrative events | kurskuclaudeassisted | 5mo ago | +243 -0 | 63%Typical | more lines added than baseline |
| 32 | c076bacacontent(missions/p2): add 4 early-game missions and 2 enemy types | kurskuclaudeassisted | 5mo ago | +203 -1 | 63%Typical | more lines added than baseline |
| 33 | e39027ebfeat(save/p1): beforeunload save, meta timestamp, quota warning, saved flash | kurskuclaudeassisted | 5mo ago | +243 -3 | 63%Typical | more lines added than baseline |
| 34 | 7e65ccbdfeat(factions/p4): SPEC 6 — rivalry matrix, g. rep aliases, contact network | kurskuclaudeassisted | 5mo ago | +243 -1 | 59%Typical | more lines added than baseline |
| 35 | 51305f7afeat(kita): implement K.I.T.A. android companion system | kurskuclaudeassisted | 5mo ago | +199 -8 | 59%Typical | more lines added than baseline |
| 36 | 6ac4c653feat(android/p3): dual task slots, android companion deployment UI | kurskuclaudeassisted | 5mo ago | +208 -44 | 59%Typical | more lines added than baseline |
| 37 | c6a753bafeat(ui/combat): combat tab layout overhaul — grouped missions, elastic grid, shop collapse | kurskuclaudeassisted | 5mo ago | +172 -61 | 57%Typical | more lines added than baseline |
| 38 | 75da8001ui(mecha/p3): rig slot grid, SWAP shortcut to filtered parts inventory | kurskuclaudeassisted | 5mo ago | +154 -46 | 55%Typical | more lines added than baseline |
| 39 | 4d79ede9feat(zones/p3): zone scout/unlock loop, status persistence, zone UI | kurskuclaudeassisted | 5mo ago | +184 -36 | 55%Typical | more lines added than baseline |
| 40 | 73b9b0e9feat: Implement initial game structure and data definitions for MechaScrapyard. | kursku | 5mo ago | +177 -27 | 55%Typical | more lines added than baseline |
| 41 | d7124b58feat(spec3/maneuvers): wire position system, fix all maneuver execution | kurskuclaudeassisted | 5mo ago | +160 -15 | 51%Typical | more lines added than baseline |
| 42 | efd6006cfeat(parts/p4): SPEC 7 — part condition system + manufacturer synergies | kurskuclaudeassisted | 5mo ago | +131 -0 | 51%Typical | more lines added than baseline |
| 43 | 73a626a5feat(mecha/p2): group parts by slot, installed weapon badge, stat diff on hover | kurskuclaudeassisted | 5mo ago | +126 -24 | 51%Typical | more lines added than baseline |
| 44 | 27daef1bfeat(phase4/spec12): Street Credibility — professional ethics axis | kurskuclaudeassisted | 5mo ago | +139 -3 | 48%Typical | more lines added than baseline |
| 45 | 89f54e15feat(combat/p2): add token legend, enemy vitals, mid-combat stance switching, power indicator | kurskuclaudeassisted | 5mo ago | +122 -3 | 48%Typical | more lines added than baseline |
| 46 | dbe8eed9test(data/p1): add data-integrity Playwright tests for p1 data blocker fixes | kurskuclaudeassisted | 5mo ago | +128 -0 | 48%Typical | more lines added than baseline |
| 47 | 5c281a5afeat(ui/polish): task metadata strips, skill tree lock states, and empty state fixes | kurskuclaudeassisted | 4mo ago | +89 -30 | 44%Typical | more lines added than baseline |
| 48 | 8787ee85feat: Add core game terminal UI, HUD overlay, and supporting stylistic CSS. | kursku | 5mo ago | +104 -31 | 44%Typical | more lines added than baseline |
| 49 | bb121da4[dyad] Fix combat battle view not appearing - wrote 2 file(s) | [dyad] | 5mo ago | +90 -95 | 44%Typical | more lines added than baseline |
| 50 | 152425f0ui(core/p2): save indicator, JSON-driven resources, gate maneuver shop | kurskuclaudeassisted | 5mo ago | +92 -0 | 41%Typical | more lines added than baseline |
Two views of the same model: where the cuts fall, and what commit shape lands you above them.
Every scored commit, binned on the raw 0 to 10 score rather than the percentile. Percentile ranks are uniform by construction, so that axis has no shape to draw. The dashed lines are the tercile cuts behind each row's priority pill.
The 85 most recent commits, on their own recency sample rather than the feed above: that defaults to risk-sorted, so reusing it would plot only the top tercile and call it the spread. Big and scattered is what the model penalises. Click a dot to open it.
kursku/MechaScrapyard has 85 commits in its history from 2 contributors, the first of them Feb 17, 2026. No file in the repository changed in the last 90 days. Every commit is scored for change risk from its size, spread and the history of the files it touches.