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repowisekursku/MechaScrapyard

Commits

Every commit scored for change-risk against this repo's own history, so 'elevated' means elevated here rather than on some global curve.

Needs review

30of 85 scored

30 commits sit in this repo's top risk tercile, which is 35% of the 85scored. The cut is drawn against this codebase's own history rather than a global curve, so a quiet repo still fills its top band, and here it starts at 8.8 out of 10. What pushes a commit up is size and spread together: a large change confined to one area scores below a smaller one scattered across a dozen files.

Fix commits1012%Commits whose subject reads as a bug fix rather than new work.Written by an agent6071%Read from commit trailers, so it counts what was declared.Change diffusion1.34bitsShannon entropy of a commit's churn across its files. Zero is a single file, and every extra bit is a doubling of how widely the change spread.Review threshold8.8out of 10Score a commit has to clear to land in this repo's top tercile.

How the work changed shape

Commit categories over time, read off the subject line. Fixes carry the accent because that is the series this chart exists to show.

Began other-led, now leaning feature.

Feature59%
Fix8%
Refactor2%
Docs16%
Test1%
Chore2%
Other11%
71%of indexed commits are agent-attributed(60 of 85)
claude (60)

Review-priority queue

Ranked by change-risk, highest first. Priority is a tercile of this repo's own distribution, so a quiet repo still fills its top band.

Commit review-priority queue
#CommitAuthorWhenLinesRiskTop driver
1
e86f6199feat: Implement factions game mechanics, a terminal UI component, and Playwright E2E testing.
kursku
5mo ago+112.6K -41.2K
99%Elevated
more lines added than baseline
2
992d1df2feat: Initialize MechaScrapyard project structure, implement core combat logic, and integrate agent-driven development tools.
kursku
5mo ago+106.0K -902
99%Elevated
more lines added than baseline
3
9e94d44cdocs: add three-phase implementation plan with 23 SPEC files
kurskuclaudeassisted
5mo ago+3.8K -0
96%Elevated
more lines added than baseline
4
05215c90Init Dyad app
[dyad]
5mo ago+7.4K -0
96%Elevated
more lines added than baseline
5
5d3d39caAdd 10 files, update 13 files
[dyad]
5mo ago+3.1K -124
94%Elevated
more lines added than baseline
6
2a3c353f[dyad] (1 files changed)
[dyad]
5mo ago+1.4K -0
94%Elevated
more lines added than baseline
7
42eb5e6bfix(ui): replace 100+ hardcoded font sizes with CSS variables for readability
kursku
5mo ago+1.8K -456
92%Elevated
more lines added than baseline
8
3b60f838feat(game): update game logic, Vue components and add TerminalPicker
kursku
4mo ago+1.2K -48
90%Elevated
more lines added than baseline
9
12817606docs(phase4): mark complete, add Phase 4-UI polish phase
kurskuclaudeassisted
5mo ago+624 -13
90%Elevated
more lines added than baseline
10
b5c66e67Add 6 files, update 3 files
[dyad]
5mo ago+1.2K -2
90%Elevated
more lines added than baseline
11
40f2b6f9feat(phase4-ui): micro-animations, glow effects, and visual hierarchy overhaul
kurskuclaudeassisted
5mo ago+905 -76
87%Elevated
more lines added than baseline
12
514a7573feat(phase4/spec9): Phase 4 story arc — 5 missions, 11 enemies, flag system
kurskuclaudeassisted
5mo ago+623 -0
87%Elevated
more lines added than baseline
13
11d5f7aafeat(phase4-ui): Profile sub-tabs, accessibility fixes, Phase 4 stat visibility
kurskuclaudeassisted
5mo ago+601 -164
85%Elevated
more lines added than baseline
14
1e894b89feat(phase4-ui): design system extraction, alignment theming, and polish pass
kurskuclaudeassisted
4mo ago+514 -185
84%Elevated
more lines added than baseline
15
47ee1b99feat(phase4/spec8): Hangar, Cybernetic mods, Dismantling Bay
kurskuclaudeassisted
5mo ago+423 -1
84%Elevated
more lines added than baseline
16
46e0653afeat(phase4-ui): font restoration, readability overhaul, and UX polish
kurskuclaudeassisted
5mo ago+682 -238
80%Elevated
more lines added than baseline
17
5183ae94feat(ui/combat): mission briefing step, filter bar, and battle context
kurskuclaudeassisted
5mo ago+363 -14
80%Elevated
more lines added than baseline
18
c2924304feat(ui): redesign sidebar with collapsible sections and header directive
kursku
5mo ago+336 -125
80%Elevated
more lines added than baseline
19
02984059[dyad] Implementada padronização de cards de lista na UI clássica: criado componente ListCard (nome→custo→meta, tipografia consistente, flavor em itálico cor tips, coluna de custo alinhada) e refatorados tabs Scrapyard/Upgrades/Refinery/Market em src/ui/main.vue para usá-lo; números agora usam fmt() e rates mostram /s.
[dyad]
5mo ago+291 -86
80%Elevated
more lines added than baseline
20
f9a9d944feat(phase4/spec10): prestige foundation — Glory Pool, alignment, Glory Shop
kurskuclaudeassisted
5mo ago+349 -3
76%Elevated
more lines added than baseline
21
176e60f6feat(skills/p4): SPEC 2 — skill tree system with 70 sub-skills
kurskuclaudeassisted
5mo ago+310 -11
76%Elevated
more lines added than baseline
22
3f04902bfeat: implement core game engine, initial terminal UI, and mecha data definitions
kursku
5mo ago+380 -102
76%Elevated
more lines added than baseline
23
f4a126adfeat(phase4/spec11): District Threat Level — corporate pressure system
kurskuclaudeassisted
5mo ago+303 -1
73%Elevated
more lines added than baseline
24
68446eb5feat: Add TerminalUI, CombatPanel, and itemPopup components to establish the core game interface.
kursku
5mo ago+249 -108
73%Elevated
more lines added than baseline
25
d9632861feat(phase4-ui): Combat tab UX — compact layout, inline config, 2-col maneuvers
kursku
5mo ago+263 -155
68%Elevated
more lines added than baseline
26
9b0df240docs(phase4-ui): mark complete, add specs 5-7 (font, sidebar, profile subtabs)
kurskuclaudeassisted
5mo ago+222 -5
68%Elevated
more lines added than baseline
27
96cf72abfeat(jobs/p4): SPEC 5 — promotion events, morality-gated tiers, patron log
kurskuclaudeassisted
5mo ago+304 -6
68%Elevated
more lines added than baseline
28
74ffc997feat(ui): decompose TerminalUI into section components and restore all panel styles
kurskuclaudeassisted
5mo ago+574 -173.7K
68%Elevated
more lines added than baseline
29
acaca0adfeat: Implement core terminal UI and define initial game resources.
kursku
5mo ago+255 -38
68%Elevated
more lines added than baseline
30
1f94f9e9feat: establish core game loop, state management, modular data loading, and initial UI components.
kursku
5mo ago+245 -28
68%Elevated
more lines added than baseline
31
dc56debdcontent(missions/p3): add Hayashi story arc missions and narrative events
kurskuclaudeassisted
5mo ago+243 -0
63%Typical
more lines added than baseline
32
c076bacacontent(missions/p2): add 4 early-game missions and 2 enemy types
kurskuclaudeassisted
5mo ago+203 -1
63%Typical
more lines added than baseline
33
e39027ebfeat(save/p1): beforeunload save, meta timestamp, quota warning, saved flash
kurskuclaudeassisted
5mo ago+243 -3
63%Typical
more lines added than baseline
34
7e65ccbdfeat(factions/p4): SPEC 6 — rivalry matrix, g. rep aliases, contact network
kurskuclaudeassisted
5mo ago+243 -1
59%Typical
more lines added than baseline
35
51305f7afeat(kita): implement K.I.T.A. android companion system
kurskuclaudeassisted
5mo ago+199 -8
59%Typical
more lines added than baseline
36
6ac4c653feat(android/p3): dual task slots, android companion deployment UI
kurskuclaudeassisted
5mo ago+208 -44
59%Typical
more lines added than baseline
37
c6a753bafeat(ui/combat): combat tab layout overhaul — grouped missions, elastic grid, shop collapse
kurskuclaudeassisted
5mo ago+172 -61
57%Typical
more lines added than baseline
38
75da8001ui(mecha/p3): rig slot grid, SWAP shortcut to filtered parts inventory
kurskuclaudeassisted
5mo ago+154 -46
55%Typical
more lines added than baseline
39
4d79ede9feat(zones/p3): zone scout/unlock loop, status persistence, zone UI
kurskuclaudeassisted
5mo ago+184 -36
55%Typical
more lines added than baseline
40
73b9b0e9feat: Implement initial game structure and data definitions for MechaScrapyard.
kursku
5mo ago+177 -27
55%Typical
more lines added than baseline
41
d7124b58feat(spec3/maneuvers): wire position system, fix all maneuver execution
kurskuclaudeassisted
5mo ago+160 -15
51%Typical
more lines added than baseline
42
efd6006cfeat(parts/p4): SPEC 7 — part condition system + manufacturer synergies
kurskuclaudeassisted
5mo ago+131 -0
51%Typical
more lines added than baseline
43
73a626a5feat(mecha/p2): group parts by slot, installed weapon badge, stat diff on hover
kurskuclaudeassisted
5mo ago+126 -24
51%Typical
more lines added than baseline
44
27daef1bfeat(phase4/spec12): Street Credibility — professional ethics axis
kurskuclaudeassisted
5mo ago+139 -3
48%Typical
more lines added than baseline
45
89f54e15feat(combat/p2): add token legend, enemy vitals, mid-combat stance switching, power indicator
kurskuclaudeassisted
5mo ago+122 -3
48%Typical
more lines added than baseline
46
dbe8eed9test(data/p1): add data-integrity Playwright tests for p1 data blocker fixes
kurskuclaudeassisted
5mo ago+128 -0
48%Typical
more lines added than baseline
47
5c281a5afeat(ui/polish): task metadata strips, skill tree lock states, and empty state fixes
kurskuclaudeassisted
4mo ago+89 -30
44%Typical
more lines added than baseline
48
8787ee85feat: Add core game terminal UI, HUD overlay, and supporting stylistic CSS.
kursku
5mo ago+104 -31
44%Typical
more lines added than baseline
49
bb121da4[dyad] Fix combat battle view not appearing - wrote 2 file(s)
[dyad]
5mo ago+90 -95
44%Typical
more lines added than baseline
50
152425f0ui(core/p2): save indicator, JSON-driven resources, gate maneuver shop
kurskuclaudeassisted
5mo ago+92 -0
41%Typical
more lines added than baseline
  • e86f6199feat: Implement factions game mechanics, a terminal UI component, and Playwright E2E testing.
    Author
    kursku
    When
    5mo ago
    Lines
    +112.6K -41.2K
    Risk
    99%Elevated
  • 992d1df2feat: Initialize MechaScrapyard project structure, implement core combat logic, and integrate agent-driven development tools.
    Author
    kursku
    When
    5mo ago
    Lines
    +106.0K -902
    Risk
    99%Elevated
  • 9e94d44cdocs: add three-phase implementation plan with 23 SPEC files
    Author
    kursku
    When
    5mo ago
    Lines
    +3.8K -0
    Risk
    96%Elevated
  • 05215c90Init Dyad app
    Author
    [dyad]
    When
    5mo ago
    Lines
    +7.4K -0
    Risk
    96%Elevated
  • 5d3d39caAdd 10 files, update 13 files
    Author
    [dyad]
    When
    5mo ago
    Lines
    +3.1K -124
    Risk
    94%Elevated
  • 2a3c353f[dyad] (1 files changed)
    Author
    [dyad]
    When
    5mo ago
    Lines
    +1.4K -0
    Risk
    94%Elevated
  • 42eb5e6bfix(ui): replace 100+ hardcoded font sizes with CSS variables for readability
    Author
    kursku
    When
    5mo ago
    Lines
    +1.8K -456
    Risk
    92%Elevated
  • 3b60f838feat(game): update game logic, Vue components and add TerminalPicker
    Author
    kursku
    When
    4mo ago
    Lines
    +1.2K -48
    Risk
    90%Elevated
  • 12817606docs(phase4): mark complete, add Phase 4-UI polish phase
    Author
    kursku
    When
    5mo ago
    Lines
    +624 -13
    Risk
    90%Elevated
  • b5c66e67Add 6 files, update 3 files
    Author
    [dyad]
    When
    5mo ago
    Lines
    +1.2K -2
    Risk
    90%Elevated
  • 40f2b6f9feat(phase4-ui): micro-animations, glow effects, and visual hierarchy overhaul
    Author
    kursku
    When
    5mo ago
    Lines
    +905 -76
    Risk
    87%Elevated
  • 514a7573feat(phase4/spec9): Phase 4 story arc — 5 missions, 11 enemies, flag system
    Author
    kursku
    When
    5mo ago
    Lines
    +623 -0
    Risk
    87%Elevated
  • 11d5f7aafeat(phase4-ui): Profile sub-tabs, accessibility fixes, Phase 4 stat visibility
    Author
    kursku
    When
    5mo ago
    Lines
    +601 -164
    Risk
    85%Elevated
  • 1e894b89feat(phase4-ui): design system extraction, alignment theming, and polish pass
    Author
    kursku
    When
    4mo ago
    Lines
    +514 -185
    Risk
    84%Elevated
  • 47ee1b99feat(phase4/spec8): Hangar, Cybernetic mods, Dismantling Bay
    Author
    kursku
    When
    5mo ago
    Lines
    +423 -1
    Risk
    84%Elevated
  • 46e0653afeat(phase4-ui): font restoration, readability overhaul, and UX polish
    Author
    kursku
    When
    5mo ago
    Lines
    +682 -238
    Risk
    80%Elevated
  • 5183ae94feat(ui/combat): mission briefing step, filter bar, and battle context
    Author
    kursku
    When
    5mo ago
    Lines
    +363 -14
    Risk
    80%Elevated
  • c2924304feat(ui): redesign sidebar with collapsible sections and header directive
    Author
    kursku
    When
    5mo ago
    Lines
    +336 -125
    Risk
    80%Elevated
  • 02984059[dyad] Implementada padronização de cards de lista na UI clássica: criado componente ListCard (nome→custo→meta, tipografia consistente, flavor em itálico cor tips, coluna de custo alinhada) e refatorados tabs Scrapyard/Upgrades/Refinery/Market em src/ui/main.vue para usá-lo; números agora usam fmt() e rates mostram /s.
    Author
    [dyad]
    When
    5mo ago
    Lines
    +291 -86
    Risk
    80%Elevated
  • f9a9d944feat(phase4/spec10): prestige foundation — Glory Pool, alignment, Glory Shop
    Author
    kursku
    When
    5mo ago
    Lines
    +349 -3
    Risk
    76%Elevated
  • 176e60f6feat(skills/p4): SPEC 2 — skill tree system with 70 sub-skills
    Author
    kursku
    When
    5mo ago
    Lines
    +310 -11
    Risk
    76%Elevated
  • 3f04902bfeat: implement core game engine, initial terminal UI, and mecha data definitions
    Author
    kursku
    When
    5mo ago
    Lines
    +380 -102
    Risk
    76%Elevated
  • f4a126adfeat(phase4/spec11): District Threat Level — corporate pressure system
    Author
    kursku
    When
    5mo ago
    Lines
    +303 -1
    Risk
    73%Elevated
  • 68446eb5feat: Add TerminalUI, CombatPanel, and itemPopup components to establish the core game interface.
    Author
    kursku
    When
    5mo ago
    Lines
    +249 -108
    Risk
    73%Elevated
  • d9632861feat(phase4-ui): Combat tab UX — compact layout, inline config, 2-col maneuvers
    Author
    kursku
    When
    5mo ago
    Lines
    +263 -155
    Risk
    68%Elevated
  • 9b0df240docs(phase4-ui): mark complete, add specs 5-7 (font, sidebar, profile subtabs)
    Author
    kursku
    When
    5mo ago
    Lines
    +222 -5
    Risk
    68%Elevated
  • 96cf72abfeat(jobs/p4): SPEC 5 — promotion events, morality-gated tiers, patron log
    Author
    kursku
    When
    5mo ago
    Lines
    +304 -6
    Risk
    68%Elevated
  • 74ffc997feat(ui): decompose TerminalUI into section components and restore all panel styles
    Author
    kursku
    When
    5mo ago
    Lines
    +574 -173.7K
    Risk
    68%Elevated
  • acaca0adfeat: Implement core terminal UI and define initial game resources.
    Author
    kursku
    When
    5mo ago
    Lines
    +255 -38
    Risk
    68%Elevated
  • 1f94f9e9feat: establish core game loop, state management, modular data loading, and initial UI components.
    Author
    kursku
    When
    5mo ago
    Lines
    +245 -28
    Risk
    68%Elevated
  • dc56debdcontent(missions/p3): add Hayashi story arc missions and narrative events
    Author
    kursku
    When
    5mo ago
    Lines
    +243 -0
    Risk
    63%Typical
  • c076bacacontent(missions/p2): add 4 early-game missions and 2 enemy types
    Author
    kursku
    When
    5mo ago
    Lines
    +203 -1
    Risk
    63%Typical
  • e39027ebfeat(save/p1): beforeunload save, meta timestamp, quota warning, saved flash
    Author
    kursku
    When
    5mo ago
    Lines
    +243 -3
    Risk
    63%Typical
  • 7e65ccbdfeat(factions/p4): SPEC 6 — rivalry matrix, g. rep aliases, contact network
    Author
    kursku
    When
    5mo ago
    Lines
    +243 -1
    Risk
    59%Typical
  • 51305f7afeat(kita): implement K.I.T.A. android companion system
    Author
    kursku
    When
    5mo ago
    Lines
    +199 -8
    Risk
    59%Typical
  • 6ac4c653feat(android/p3): dual task slots, android companion deployment UI
    Author
    kursku
    When
    5mo ago
    Lines
    +208 -44
    Risk
    59%Typical
  • c6a753bafeat(ui/combat): combat tab layout overhaul — grouped missions, elastic grid, shop collapse
    Author
    kursku
    When
    5mo ago
    Lines
    +172 -61
    Risk
    57%Typical
  • 75da8001ui(mecha/p3): rig slot grid, SWAP shortcut to filtered parts inventory
    Author
    kursku
    When
    5mo ago
    Lines
    +154 -46
    Risk
    55%Typical
  • 4d79ede9feat(zones/p3): zone scout/unlock loop, status persistence, zone UI
    Author
    kursku
    When
    5mo ago
    Lines
    +184 -36
    Risk
    55%Typical
  • 73b9b0e9feat: Implement initial game structure and data definitions for MechaScrapyard.
    Author
    kursku
    When
    5mo ago
    Lines
    +177 -27
    Risk
    55%Typical
  • d7124b58feat(spec3/maneuvers): wire position system, fix all maneuver execution
    Author
    kursku
    When
    5mo ago
    Lines
    +160 -15
    Risk
    51%Typical
  • efd6006cfeat(parts/p4): SPEC 7 — part condition system + manufacturer synergies
    Author
    kursku
    When
    5mo ago
    Lines
    +131 -0
    Risk
    51%Typical
  • 73a626a5feat(mecha/p2): group parts by slot, installed weapon badge, stat diff on hover
    Author
    kursku
    When
    5mo ago
    Lines
    +126 -24
    Risk
    51%Typical
  • 27daef1bfeat(phase4/spec12): Street Credibility — professional ethics axis
    Author
    kursku
    When
    5mo ago
    Lines
    +139 -3
    Risk
    48%Typical
  • 89f54e15feat(combat/p2): add token legend, enemy vitals, mid-combat stance switching, power indicator
    Author
    kursku
    When
    5mo ago
    Lines
    +122 -3
    Risk
    48%Typical
  • dbe8eed9test(data/p1): add data-integrity Playwright tests for p1 data blocker fixes
    Author
    kursku
    When
    5mo ago
    Lines
    +128 -0
    Risk
    48%Typical
  • 5c281a5afeat(ui/polish): task metadata strips, skill tree lock states, and empty state fixes
    Author
    kursku
    When
    4mo ago
    Lines
    +89 -30
    Risk
    44%Typical
  • 8787ee85feat: Add core game terminal UI, HUD overlay, and supporting stylistic CSS.
    Author
    kursku
    When
    5mo ago
    Lines
    +104 -31
    Risk
    44%Typical
  • bb121da4[dyad] Fix combat battle view not appearing - wrote 2 file(s)
    Author
    [dyad]
    When
    5mo ago
    Lines
    +90 -95
    Risk
    44%Typical
  • 152425f0ui(core/p2): save indicator, JSON-driven resources, gate maneuver shop
    Author
    kursku
    When
    5mo ago
    Lines
    +92 -0
    Risk
    41%Typical
Showing 50 of 85 commits

How the score behaves here

Change risk →

Two views of the same model: where the cuts fall, and what commit shape lands you above them.

Score distribution

Every scored commit, binned on the raw 0 to 10 score rather than the percentile. Percentile ranks are uniform by construction, so that axis has no shape to draw. The dashed lines are the tercile cuts behind each row's priority pill.

015typical ↑↑ elevated0.05.010.0Change-risk score →
Below typical
Typical
Elevated

Size against diffusion

The 85 most recent commits, on their own recency sample rather than the feed above: that defaults to risk-sorted, so reusing it would plot only the top tercile and call it the spread. Big and scattered is what the model penalises. Click a dot to open it.

1101001,00010,000100,000Lines changed (log) →0.07.9Diffusion →
Below typical28
Typical27
Elevated30

Commit history for kursku/MechaScrapyard

kursku/MechaScrapyard has 85 commits in its history from 2 contributors, the first of them Feb 17, 2026. No file in the repository changed in the last 90 days. Every commit is scored for change risk from its size, spread and the history of the files it touches.